3..2..1.. Let's Jam
After we presented and received critique from our mentors at McKinsey, we dove head first into ideation. This for me is always the most fun. I like to compare ideation workshops to jazz jam sessions. Everyone has a different perspective but we're improvising on the same ideas that we've discovered and internalized through our research.
We came out of our ideation session with an idea to help simplify the complicated debacle that is recycling. We needed something that was as simple as pointing your phone at an object and asking, "How should I recycle this?". We decided to develop a concept that would make use of a minimalistic and informative UI and computer vision and we would call it Sustain.
Product Features
- The app would feature a camera that gives you recycling information on whatever you point it to. It would let you know if the item was recyclable or not and what steps would be needed to recycle it properly. For example, if the item was an aluminum can the app would tell the user to rinse the can and dispose of it in the aluminum or single-stream.
- The app would help the user understand their consumption habits by incorporating what they have recycled and products they input into the app itself. This feature would be gamified in the future so that the product incentivizes the user to act more sustainably.
- The app would keep a log of frequently used items for easy access.
In total, we interviewed 6 college students. Some recycled, some didn't, some participated in environmental initiatives around campus, and some only had roommates that recycled.
Paper Prototypes
We wanted something quick and easy to do a proof of concept so we drew a sitemap, iterated on it, and proceeded to draw up some screens. We ran a few tests using our paper prototypes on some of our peers. We asked them to use the paper cutouts as if they were a fully functioning device. From there, we would change the screen as if they were using the device in real time.
Eventually we wanted to test the app with more people over the internet so I cropped the images, arranged them in Figma, created what seemed like a million symbols, and wireframed it all together. We gained some good insights from testing out the paper prototype that we would use to inform our design decisions in the high fidelity version.